While working at BlueHalo (currently an AV company), I created a range of 3D assets for military simulation, including vehicles, engineering equipment, bridge systems, radar, and missile systems. I worked primarily from photographs of the real equipment, building accurate low-poly models and textures for use in real-time environments.
This overview includes selected images from the individual military simulation projects in my portfolio. The projects below show each group of assets in more detail.
Tools: Maya, Substance 3D Painter, Unreal Engine