Website powered by

Saving Bikini Bottom: The Sandy Cheeks Movie: Modeling, Texturing, Look-Dev

Environment modeling and look development for Netflix's Saving Bikini Bottom: The Sandy Cheeks Movie.
Created 3D environments and sets, including Sandy's Treedome, with exterior and interior models, architectural details, and supporting assets.
The images and turntables show the finished environments along with modeling details and wireframes.
Tools: Autodesk Maya, Adobe Substance 3D Painter, Foundry Katana
Film: Saving Bikini Bottom: The Sandy Cheeks Movie (2024)
Client/Production: Netflix

Model in the shot

Model in the shot

Textured Model

Textured Model

Interior Model

Interior Model

Detail

Detail

Trailer